![]() ![]() ![]() The following information comes directly from the patch notes of version 21.03. The Gallente Empire progress screen in the Shipcaster Shadow War Factional Campaign Event Sites Event Site Overviewįurthering the goals of each Empire starts with running various event sites. Pledging support to one of the four Empires, is accomplished through The Agency utility in NEOCOM (Home > Encounters > Factional Campaigns > Shipcaster Shadow War). ![]() In order to construct an operational Interstellar Shipcaster, each empire must first gain mastery of both technologies and then they can begin constructing the Stellar Transmuter and Shipcaster facilities themselves.Įach empire is calling on loyal capsuleers to steal and reconstruct classified datacores taken from facilities belonging to the empires that currently possess the technologies that they require.įor example: if your chosen empire currently possesses the Transport Relay technology but does not yet possess the Stellar Transmuter technology, you can assist them by attacking the empire(s) that do have the Stellar Transmuter technology and collecting the datacore components from that empire's facilities. The process of attacking Waylaid Couriers, defeating the mercenaries wanting to get at the data, and salvaging it for yourself. The process of stealing this data involves running the State Research Data Node sites. (From: The Agency, Shipcaster Shadow War Overview) There is also a militia community to participate in, fleet up with and meet new people.The four great empires of New Eden are racing to develop and construct the first Interstellar Shipcasters: massive structures capable of launching allied pilots across space to give them a decisive edge in the conflict over lowsec warzones.īuilding and operating these Shipcasters will require mastery of two new Triglavian-derived technologies: novel Transport Relay technology discovered in Triglavian facilities on the storm planet Athounon V, and advanced Stellar Transmuter technology that was reverse-engineered from Triglavian Dazh Porevitium Transmuters and recently tested in Vard, Egmar, and Turnur, with devastating consequences in the latter case.Įach empire has requested capsuleer support to obtain the research data required to complete their understanding of both technologies and then to assemble Shipcaster structures powered by nearby Stellar Transmuters within their territory so that they can use them to provide their militas with a significant mobility advantage in factional warfare. Faction Warfare provides many opportunities for fun, most notably as a reliable stepping stone into PvP and ship piloting. The War Zone space is vast and PvP is plentiful in these areas. In these war zones, players who participate in Faction Warfare attempt to conquer star systems for their empire, and are rewarded with loyalty points for their efforts. The conflict is centred on two war zones (areas of low-sec, contested by two empires): the Amarr-Minmatar war zone and the Caldari-Gallente war zone, each located on the border of the two respective empires. Faction Warfare (abbreviated as FW) is a game mechanic whereby you sign up to fight for one of the four empire factions (against its enemy faction) for control over certain areas of low-sec space.įaction Warfare revolves around two conflicts, one between the Amarr and the Minmatar, and the other between the Caldari and the Gallente, with the Amarr being allied with the Caldari and the Minmatar being allied with the Gallente. ![]()
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