A lot of Steam users added DARQ to their wishlist and patiently waited for its release date for almost a year. DARQ was listed on Steam since late 2018.When thinking long term, however, this was an easy & obvious decision to make (in my case). Turning down the Epic exclusivity offer might have been a foolish decision in the short term, considering the amount of money that might have been involved. I would like for my customers to have confidence that my word means something, especially when making announcement as crucial as release date / platform. I had just announced the DARQ release date on Steam - pulling the game off Steam a few days after Steam release date announcement would forever ruin the credibility of my studio. But although I’m a first-time developer, I’m very serious about working in this industry for a very long time. I like money, and getting some upfront payment on top of guaranteed revenue sounds great.Rejecting such offer happened to be right for my game, but might not be right for other games / studios, as their goals and long-term plans might differ from mine. The following reasons are mine and mine only. Every indie studio has a unique story and has to deal with a unique set of obstacles. Why I rejected their offerīefore I get into this, I would like to emphasize that I’m not speaking on behalf of other developers. I rejected their offer before we had a chance to talk about money. They made it clear that releasing DARQ non-exclusively is not an option. On July 30th (Tuesday) I was contacted by the Epic Store, proposing that I enter into an exclusivity agreement with them instead of releasing DARQ on Steam. What is DARQ? What was the meaning of the game’s ending? What happened to Lloyd and why was he stuck in a dream? This comic answers all of these questions, and more.On July 27th (Saturday) I uploaded a new trailer announcing the Steam launch date. The comic sheds light on the events shown in the game and significantly expands upon the DARQ universe. Will you decipher the true meaning of Lloyd’s dreams?Ģ) The Tower DLC – Lloyd wakes up in his dreams again only to find himself in a Tower filled with many new mysteries, puzzles, and creepy creatures.ģ) The Crypt DLC – Another loop of nightmares continues introducing new mechanics and puzzles in a crypt filled with dark surprises.Ĥ) DARQ: Dream Journal: a 60-page graphic novel based on the award-winning video game DARQ. Lloyd has to adapt to the new world, re-learn gravity, strain all of his senses and mind in order to solve puzzles and sneak past the creatures guarding the corners of DARQ. The boy’s main priority is to wake up, but unfortunately, each attempt sinks him deeper into his lucid subconscious-driven dreams. ▪ Hidden secrets to find (optional, for hardcore players only).ĭARQ will take you on a journey through Lloyd’s dreams that quickly turn into a loop of nightmares. ▪ Puzzles that involve bending the laws of physics (walking on walls and ceilings), manipulating the dream world (moving things, rotating rooms), collecting and using found objects, and avoiding enemies. ▪ Sound design by Bjørn Jacobsen, known for his work on such games as Cyberpunk 2077 and Hitman. ▪ Unique artstyle and detailed environment to explore. ▪ Psychological horror set in a lucid dream, relying on slow build and creepy atmosphere rather than gore and violence. ( Guide Download – Tool Download – Guide Fix Limit Download Google Drive ) Update 1.0.3: Google – Ddownload – Megaup – 1fichier – Send
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